Underrail – Expedition : trailer

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En bref. Voici une bande-annonce présentant en détail la future première extension de ce RPG post-apo en 3D isométrique, à la façon des anciens jeux. Underrail propose beaucoup d’exploration et de combat, dans un futur lointain où l’humanité à dû se réfugier dans un vaste réseau de stations de métro pour éviter l’extinction. Monde souterrain hostile dont plusieurs factions se disputent violemment le contrôle.

Pour plus d’informations sur Underrail – Expedition, dont la sortie devrait avoir lieu courant 2019, voyez le site officiel ou cette fiche sur Steam.

Communiqué

Dev Log #60: New Experimental Version (1.0.4.15) and Trailer Video

Hi guys,

As a lot of you know, the expansion has been in closed alpha for a while now. This helped us weed out a lot of bugs from the available content (which doesn’t include the last dungeon) and we would like to thank our dedicated alpha testers for their time. Without them it would take much much longer to get the DLC to run properly and smoothly and we surely would not have found as many bugs. This is not the end of alpha, though, as it will remain in place (likely) to the very release.

Speaking of release, we have the store page up now with a brand new trailer, so check it out. You can’t pre-purchase it, but you can wishlist it.

In preparation for the eventual release (it will happen) I’m pushing the version on the experimental branch. In regards to the original game, this update has a bit of everything, including fixes for some old persistent bugs, but also this is the code that runs the current build of Expedition and I want to make sure it doesn’t break anything in the base game before we finally release the DLC. Here is the list of changes:

To play experimental branch on Steam, you right click the game in your library and go to “Betas” tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don’t override all your live version saves just in case something goes horribly wrong.

And finally, in regards to DLC development, the final dungeon is just about done. Though the dungeon is very small, we developed a lot of custom content for it specifically, so it took longer than expected (per usual). After we’re done with the final dungeon we’ll need some time to wrap things up and do some final testing and then the game is good to go.

That’s it for now. Let us know what you thought of the trailer and the new experimental version. Enjoy the holidays and hopefully take some break from work like we will.

Merry Christmas! Christ is born!

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