Après un silence un peu trop pesant suite aux nombreux bugs et défauts de gameplay que les premiers joueurs embarqués dans Fallout 76 trouvent de plus en plus, Bethesda vient rassurer en ce début de semaine sur les deux prochaines mises à jour prévues.

Le premier patch arrivera le 4 décembre et le second la semaine suivante, le 11 décembre.

Pour commencer viendra une première augmentation de la taille de l’inventaire général. Celui-ci était limitée à 400, afin de ne pas surcharger les serveurs du fait du nombre d’objets que le jeu doit tracer pour chaque joueur. La capacité de stockage passera ainsi à 600, et si cela ne cause pas de problèmes techniques, ce sera à nouveau augmenté par la suite.

Le premier patch viendra aussi corriger différents bugs, comme l’absence de butin après avoir tué un monstre puissant et le fait de se retrouver coincé dans son armure assistée.

Le second patch devrait lui corriger un autre défaut majeur du jeu, en ajoutant, pour la version PC, un système dit Push to Talk, permettant donc de ne communiquer qu’en appuyant sur un bouton, ce qui devrait limiter les bruits de fond parasites que l’on entend souvent sinon.

Puis ce patch ajoutera le support du format d’écran 21:9 et du paramétrage du champ de vision. Une utile option dite Bulldozer permettra aussi de mieux modifier le décor au niveau de son campement, en enlevant certains types d’éléments comme les arbres et les rochers, pour faciliter la construction. Et il sera aussi possible, à chaque niveau gagné à partir du niveau 50, de choisir entre une nouvelle carte Avantage ou de changer la répartition d’un point dans les caractéristiques. Un nouveau choix pratique pour ceux qui n’ont pas bien anticipé l’évolution de leurs différents personnages.

Bethesda précise savoir que le précédent patch était bien trop lourd, 15 Go sur PC, trois fois plus sur consoles, une autre très mauvaise surprise pour beaucoup de joueurs, et travaille à réduire le poids des nouvelles mises à jour.

Enfin ces deux patchs devraient continuer d’optimiser et corriger de nombreux autres aspects divers du jeu, particulièrement pour les zones où les joueurs subissent des ralentissement de l’affichage. Les prochains changelog donneront plus de détails sur les bugs qui seront éliminés.

Bethesda avait prévenu cet été que les premiers mois de Fallout 76 seraient consacrés à l’optimisation du jeu, c’est complètement le cas. Si vous n’êtes pas pressé d’explorer les terres irradiées de la Virginie-Occidentale, patientez le temps que le jeu murisse.

 

Communiqué

Fallout 76: Inside the Vault – November 27, 2018

A huge thanks to all of you who have been playing Fallout 76 and embarking on this journey with us. Millions of you are playing the game, and playing it a lot. We love hearing your stories, sharing your photos, and fighting alongside you in the quest to rebuild Appalachia.

As we continue to read your feedback and watch your streams, we understand there are also a number of frustrating issues. We want you to know that we’re committed to rolling out fixes and features on a regular basis, and implementing changes based on your feedback. We also continue to work on an incredible list of updates for the game, including new quests and events, new Vaults opening, a faction-based PvP system, and much more. We’re confident, with your support, we can make Fallout 76 an incredible experience for years to come.

Going forward, we’ll also be posting “Inside the Vault” articles like this one on a regular basis to keep you updated about what we’re working on.

Upcoming Patches

We’re eager to get improvements for Fallout 76 into your hands as soon as we can. Even though we’re sharing some patch dates with you today, please keep in mind that timing may shift based on a variety of reasons, like server stability or other needs. If anything changes, we’ll be sure to let folks know here on the official website and our social media channels as we get closer to each release.

Let’s take a look at what’s coming up over the next few weeks:

December 4, 2018
Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include:

– Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.
– Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.
– Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.
– Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.
– Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.

December 11, 2018
The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

– PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
– SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
– C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
– Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also “Bulldoze” to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

We know the size of our previous patch on November 19 was very large, and downloading it was a frustrating experience for many of you—especially those who primarily play Fallout 76 on consoles. We hear you, and we’re working to reduce our patch sizes going forward so that you can get back into game as soon as possible on patch days.

Thank you once again for continuing to share your thoughts about the game with us on the official forums, on social media, and other community channels. Keep it coming! Your feedback is a huge help as we continue to improve and iterate on Fallout 76.

We’ll see you in the Wasteland!

Commentaire(s)