Débuts difficiles pour State of Decay 2

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State of Decay avait été une des bonnes surprises de l’année à sa sortie en 2013. En effet, en mettant de coté le thème des zombies, le jeu proposait un gameplay mêlant gestion d’un groupe de survivants, action plutôt intense en vue à la troisième personne et un monde certes de petite taille, mais entièrement ouvert. On pouvait l’explorer quasi en entier, et de plus y construire des bases à différents endroits, chacun ayant ses avantages et ses inconvénients.

A sa sortie State of Decay n’était en fait que la première mouture d’un jeu plus ambitieux. En conséquence cette première version était un peu limité en terme de contenu, y compris techniquement parlant, mais les développeurs d’Undead Labs ont régulièrement mis à jour le jeu, proposant même assez rapidement deux petites extensions venant étoffer et varier le gameplay. Cela afin de diminuer un aspect vite répétitif des différentes actions à accomplir pour développer et faire survivre sa communauté.

Le second volet du jeu fut officiellement annoncé mi 2016 et est finalement sorti il y a peu, le 22 mai dernier. State of Decay 2 reprend les mêmes principes que le premier volet, mais en résumé en offrant un monde plus grand et en y ajoutant un mode coopératif. En théorie tout cela semble alléchant, mis à part que les premières critiques ont fait état de nombreux bugs gênants, particulièrement en multi, et d’un gameplay qui n’a pas tant que ça évolué. Tout comme les graphismes d’ailleurs, même si ils sont très corrects. De plus le jeu est pour l’instant disponible exclusivement via le store de Microsoft, donc pas de version sur Steam pour l’instant.

Si malgré les bugs actuels le jeu est certes jouable, on regrettera ce qui ressemble fort à une sortie prématurée, pour un jeu au gameplay original et surtout offrant beaucoup de liberté aux joueurs. Reste désormais à attendre les prochaines mises à jour en espérant qu’elles fassent vite oublier les défauts de jeunesse de cette suite qui a semble-t-il déjà conquis plus d’un million de joueurs. Un énorme patch 1.2 vient d’ailleurs d’arriver, patch qui pèse la bagatelle de 20 giga-octets, et confirme bien que le jeu souffre de nombreux défauts. D’après le studio d’autres mises à jour sont encore prévues.

Pour plus d’infos sur le jeu, voyez le site officiel, cette page chez Microsoft pour la version Xbox, ou cette page du Microsoft store.

A lire aussi cet article sur Gamasutra expliquant le système de génération des lieux, ennemis et butins à trouver : Procedurally generating enemies, places, and loot in State of Decay 2.

 

Communiqué

Patch 1.2 Highlighted Changes
The 1.2 patch features significant improvements related to:

Increased stability
Improved networking interactions for clients
Improved networked vehicle interactions
Elimination of Out Of Memory crashes

Patch 1.2 Highlights
Gameplay

Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
Fixed instances of clients dealing damage to their host’s non-active community members with explosives
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
Characters no longer “self-shadow” when using a flashlight in multiplayer
Fixed issue with doors appearing the opposite of the state they are in
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
Fixed rare bug that could prevent Warlord legacy arc from being completed
Fixed rare bug that could block Sheriff legacy arc from starting
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

Networking and Multiplayer

Numerous networking bandwidth and CPU improvements
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
Host facilities no longer appear invisible to clients during multiplayer

Zombie and Character Behavior

Zombies no longer become immune to the Assault Kick
Reduction of step height to prevent survivors popping up onto props while moving

HUD

Fixed issue with player HUD disappearing after NPCs are executed by zombies
Community advice list no longer shows up under vignette on the map

Environment and Collision

Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
Elimination of white line that appears when driving at night time
Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
Additional polish and reduction of LOD popping
Additional lighting tuning passes, reduction in glowing props

Other Fixes

Addressed a variety of general crash bugs
Updated a number of strings that were previously hardcoded in English
Audio mix optimizations

State of Decay 2 Breaks Record with Over 1 Million Players in First Two Days of Global Release
by Aaron Greenberg, General Manager, Xbox Games Marketing Posted on May 25, 2018 at 6:00 am

As we close out our first week of the zombie apocalypse, we wanted to welcome and say thank you to the over one million fans playing State of Decay 2, helping break the million player mark, and answering the question: how will you survive?

Since Early Access for the Ultimate Edition on May 18 and the global release of the Standard Edition on May 22, we have had over a million survivors across the globe playing and creating their own zombie survival story. Throughout launch, there have been over six million combined hours of State of Decay 2 gameplay, and we’ve watched nearly 3.5M hours of gameplay across Mixer, Twitch and YouTube Gaming from over 41,000 unique broadcasts.

Watching players create new communities, forge friendships and test survival skills contributed to making State of Decay 2 one of the top-watched titles this week. Across player communities, we’ve seen survivors kill over 675 million zombies, throw over 6 million firecrackers and fireworks (survivors still find ways to celebrate), eat over 6 million bags of snacks, read over 2 million textbooks, and typically survive for about three days (with some players surviving for over an in-game month – a lofty goal to aim for your session this weekend).

After this exciting debut, we look forward to seeing the community continue to grow thanks to fans and Xbox Game Pass members sharing their stories and showing off their ultimate survival plan.

If you haven’t joined the community just yet, you can start playing with your Xbox Game Pass membership or purchase the Standard Edition for $29.99 and the Ultimate Edition for $49.99. As an Xbox Play Anywhere game, one digital purchase gets you both the Xbox One and the Windows 10 version of the game. While you wait for State of Decay 2 to download, check out the below for a quick recap, along with a look at the gameplay and a developer interview:

Putting this giant open-world zombie survival sim in the hands of fans has exposed some bugs and issues – we’ve addressed and will continue to address them as we hear more from players. The team at Microsoft Studios and Undead Labs continue to work on updating the game to address these issues as our number one priority. If you are having any problems with the game, please check out our support page here.

Again, on behalf of Microsoft Studios and Undead Labs, we’re excited and humbled to see more survival stories in State of Decay 2. How will you survive?

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